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1. Is the ECM Burst II broken? - in Ships and Modules [original thread]
Straight out of the Known Issues page: Quote: Drones & Fighters Drones cannot be jammed through the use of ECM. --- "Come back with your shield, or on it." Originally by: soulkiller3 Can you keep posting pics i need a bett...
- by Mathias Zealot - at 2007.12.09 17:39:00
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2. Range of Torps on a Golem - in Ships and Modules [original thread]
There are two rigs that will affect missile range: The Rocket Fuel Cache rig (15% flight time) and the Hydraulic Bay Thrusters (15% Velocity). I am fairly certain these are not stacking nerfed, but I'll provide both numbers anyway. No stacking w...
- by Mathias Zealot - at 2007.12.07 05:32:00
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3. Thoughts on the Weapons of EVE - in Ships and Modules [original thread]
Originally by: Disco Flint Uhm, you guys kind of got the Cruise/Torp launchers categorized as different tiers, when in fact they're different systems. Like Blasters / Rails it's Torps / Cruise. Missiles are lacking tiers entirely. True...
- by Mathias Zealot - at 2007.04.04 16:38:00
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4. Thoughts on the Weapons of EVE - in Ships and Modules [original thread]
Originally by: seleka I find your idea interesting, and I wouldnt mind giving the other long range weapons an "oversized" option too. But let's also have a look at close range guns. Amarr have only focused medium pulses and heavy pulses(...
- by Mathias Zealot - at 2007.04.04 01:48:00
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5. Thoughts on the Weapons of EVE - in Ships and Modules [original thread]
Edited by: Mathias Zealot on 03/04/2007 23:49:00 Marquis, I'd put it a bit more like so: Tachyons none none none none none none - Megabeams Megapulses 425mm Rails Neutrons 1400mm Arties 800mm ACs Torpedos - none none 350mm Rails Ions 1200...
- by Mathias Zealot - at 2007.04.03 23:51:00
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6. Thoughts on the Weapons of EVE - in Ships and Modules [original thread]
Doh, that's me. Damn Alt. --- "Come back with your shield, or on it."
- by Mathias Zealot - at 2007.04.03 21:47:00
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7. Mod Stacking question - in Ships and Modules [original thread]
If you equip an explosive and a kinetic hardener they will both give the full bonus since they affect different stats. if you fit an energized adaptive nano membrane (15% to each resist) as well as an explosive hardener, then the bonus to EM, th...
- by Mathias Zealot - at 2006.10.10 00:12:00
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8. Module that increases max targets? - in Ships and Modules [original thread]
Signal Amplifier II adds 1 max locked target, low slot. other than that i'm pretty sure you're stuck with fitting the autotargetters. --- "I hear it's amazing when the famous purple stuffed worm in flap jaw space does a raw blink in Hari-Kari roc...
- by Mathias Zealot - at 2006.09.15 04:34:00
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9. Tech 2 BS idea - in Ships and Modules [original thread]
I think the concept of an escort BS with a jumpdrive system is an excellent idea. the need for such a ship is great enough and a tech 2 BS could fill the role beauifully. Perhaps a half T2 resist bonus and a bit more to the shield/armor with the 2...
- by Mathias Zealot - at 2006.08.10 18:10:00
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10. Caracal Passive Shield Tank - in Ships and Modules [original thread]
I prefer to make a semi-active tank, since a fully passive caracal makes no use of it's capacitor. 5x Assault Launcher 1x Medium Booster, 2x Hardeners, 2x Large extenders 2x Shield Relay/Ballistic Control The medium boooster and the passive rec...
- by Mathias Zealot - at 2006.07.11 04:01:00
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11. Exequror 40 second tank. - in Ships and Modules [original thread]
Assuming it's not very busy, a cloaking device can save your ship, simply turn it on as you drop out of warp and they can't touch you while you crawl toward the gate. They could warp to the gate and fly around to decloak you, but most snipers wont...
- by Mathias Zealot - at 2006.05.28 04:01:00
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12. Tux, Look at caldari mass - in Ships and Modules [original thread]
As to what the ships are made of: let's look at the density... Scorpian: 115000000 kg 1040000 m3 calculating density gives: 110.58 kg/m3 or a bit less than twice the consistancy of liquid hydrogen, and no even close to the density of a solid....
- by Mathias Zealot - at 2006.05.23 06:39:00
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13. 1600 plates vs Large Shield Extenders - in Ships and Modules [original thread]
1600 T2 Plate: 575PG/33CPU 3360 Armor 800 T2 Plate: 230PG/28CPU 1682 Armor Large Extender T2: 165PG/46CPU 2100 Shield What's the problem here? Fitting wise it's somewhere between a 1600 and 800 plate and give a bonus to shields that fits this con...
- by Mathias Zealot - at 2006.01.30 22:36:00
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14. How fast is your Caldari Condor? (inceptor frigate) - in Ships and Modules [original thread]
Edited by: Mathias Zealot on 23/01/2006 08:24:32 it's been a while since i took my condor out for a spin, think i was going over 3500m/s with it. setup and skills: 1MN MWD II local hull overdrive navigation 5 acceleration control 5 3% velocit...
- by Mathias Zealot - at 2006.01.23 08:22:00
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15. Tier 3 Battlships - in Ships and Modules [original thread]
Edited by: Mathias Zealot on 29/11/2005 20:14:27 I think the Caldari Rail BS will likely have a 5 turret/3 launcher setup, like a BS sized Moa. 5 425 rails with 10% optimal and 5% damage will be a potent long range setup with 3 cruise launcher...
- by Mathias Zealot - at 2005.11.29 20:13:00
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16. Tech II Ice Harvesters - in Ships and Modules [original thread]
Edited by: Mathias Zealot on 24/08/2005 04:22:30 From what I've seen/heard they will require ice harvesting level 5, will not be modulated, and will have a cycle time of 5 minutes with ice harvesting level 5 (base cycle 400 seconds * 0.75 for ...
- by Mathias Zealot - at 2005.08.24 04:22:00
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17. THE most expensive ship setup you can think of - in Ships and Modules [original thread]
Edited by: Mathias Zealot on 17/07/2005 21:14:36 Originally by: Blind Fear Fine, I'm done - here comes the death star of expensive setups: Caldari Freighter filled with Caldari Freighter BPOs. 1900000000 Billion Isk. caldari frei...
- by Mathias Zealot - at 2005.07.17 21:14:00
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18. Manticore Setups - in Ships and Modules [original thread]
Been pondering this one recently, honestly the bombers are very poorly implemented (as has been extensively noted by the previous posters) but this is about the best i could come up with: high: 3x Cruise launcher, cloak, automatic targeting syste...
- by Mathias Zealot - at 2005.05.31 19:13:00
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